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Mechanics Resources

Resource Output Formulas & Diminishing Returns

Quick Conclusion: Same-type buildings within 6 tiles have overlap decay. Building #2 efficiency drops to 85%, Building #3 to 70%, max 4 buildings. Solar panels produce 0 at night, do not plan power based on average output.

Base Output Formula

Actual output per production building = Base Output × Environmental Modifier × Stacking Decay × Maintenance Factor

BuildingBase Output/hrEnvironmental ModifierMaintenance Cost
Solar CollectorPower +40Day +100%, Night 0%Parts 0.5/day
Water PurifierClean Water +25Near wetland +15%Power 10/hr
ResidentialTax +12 Labor +5Satisfaction affects ±30%Clean Water 8/hr

Diminishing Returns Rules

Important Mechanic

Overlap range is a 6-tile radius circle centered on each building. It's not about adjacency—any building within 6 tiles triggers the decay.

Same-Type Buildings (within 6 tiles)Efficiency
1100%
285%
370%
455%
≥5Locked at 55%, no further decrease

In a test save with fixed map seed TEST-01 and random events disabled, we recorded 8 hours of data:

  • Single Solar Collector: 320 Power in 8 hours (Day 6hr = 240, Night 2hr = 0)
  • Two at 4-tile spacing: A outputs 204, B outputs 204, total 408 (theory: 320×2×0.85=544, affected by night)
  • Day 6hr theory for single = 240, two stacked day theory = 408, verified by testing

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